SketchUp also has the sculpting function of ZBrush. With each brush, you can edit mesh surfaces, sculpt rich geometric shapes or undulating terrain surfaces.
Subdivision is a common method to deal with geometric modeling in modeling. Starting from the initial control grid, according to some rules, recursively generate new points to gradually encrypt the control grid. With the subdivision going on, the control mesh is polished gradually, and finally the smooth curves or surfaces interpolated or approximated by discrete points are generated. ...
You can follow (rotate and scale) the parametric deformation of the selected section along the path. The new version of deformation follow plug-in can support curve, line and space line for path follow lofting.It should be noted that the section is lofted on the node of segment number, so the section size and curvature of deformation rotation should be well controlled, and
You can generate various types of 3D trees (ordinary trees, cypresses, poplars, winter trees, weeping willows, firs, etc.) with one click, or you can adjust trees by right-click menu with multiple parameters (trunk, branch, leaves, flowers...). ...
The effect of vine generation is realized in SketchUp. There are many settings of gravity, wind strength, branches and leaves. It's very interesting to grasp the shape of the final vine growth according to the mouse control.
Turning operation by parameter control. You can set the turning rotation degree and segment number, and finally generate 3D objects, groups or components. In addition to a large number of options that can be set, what's more important than & | path following & |, is that the generated object can be further edited and synchronized according to the section curve, and the generated section can be automatically sealed